Compensation appears as a balancing dynamic, where the world responds to
excess with counter-movement. Excess is measured in one domain and answered
in another: the countermovement arrives elsewhere, as psyche’s
compensations do — in the dream rather than the argument, in the body
rather than the plan. The balancing never concludes: thresholds drift with
play, countermovements compound across domains, and the system is never at
rest. Dynamic equilibrium is not a state the game reaches but a movement
it sustains.Clarke — Psychoid Threshold · a sketch from the world of being